Last year I started creating a fairly large game in Rust. My background is in mostly python devops and so nearly every part of it needs careful planning. The parts that weren’t nearly all needed rewriting. I’m learning common game dev patterns as well as nuances in Rust and I want to document it. It’s not open source at the moment. Why Rust? One word, Elegance. There is no garbage collection in Rust, but you can still work with the heap in a safe way.
Code. Music. Gin
I’m a developer, musician, amateur chef and father from New Zealand.
I help people make things that involve bits and pixels.
GPG: 5615 8E21 5681 1910 2147 218A A8AF FE1A 757C 2308